Competition Panel
ESGO | 3 v 3 Tournament | 1000 Credit Entry | $40 AUD – $136 AUD in Credits to Win | International — Public Tournament (Rocket League)
Closed

1000 Credits

Entry Fee

Region

International

4000

Prize Pool

0 Teams

Playing
Credits 1000 credits
Registration Closed
Format 3v3
Region International
Timezone AEST(UTC+10:00)Australia/Sydney
Start Date June 15, 2017 07:00pm
Start Registration May 10, 2017 02:00pm
End Registration June 14, 2017 11:00pm
Teams Registered 0
Maximum Teams 16
Bracket is not revealed until the Tournament has started
No Match Results
No teams have registered

Overview: 3 v 3 Rocket League

Type: Tournament - Double Elimination

Prize Pool Break Down:

  • Minimum  Win - 4 teams – 4000 Credits
  • 5 teams – 4800 Credits
  • 6 teams – 5600 Credits
  • 7 teams – 6400 Credits
  • 8 teams – 7200 Credits
  • 9 teams – 8000 Credits
  • 10 teams – 8800 Credits
  • 11 teams – 9600 Credits
  • 12 teams – 10400 Credits
  • 13 teams – 11200 Credits
  • 14 teams – 12000 Credits
  • 15 teams – 12800 Credits
  • 16 teams – 13600 Credits

Prize Division:

            Teams                       First Place            Second Place

  •  4 Teams                     4000 Credits              0 Credits
  •  5 Teams                     4800 Credits              0 Credits
  •  6 Teams                     5600 Credits              0 Credits
  •  7 Teams                     6400 Credits              0 Credits
  •  8 Teams                     7200 Credits              0 Credits
  •  9 Teams                     7600 Credits              400 Credits
  • 10 Teams                    8200 Credits              600 Credits
  • 11 Teams                    8800 Credits              800 Credits
  • 12 Teams                    9400 Credits             1000 Credits
  • 13 Teams                   10000 Credits            1200 Credits
  • 14 Teams                   10600 Credits            1400 Credits
  • 15 Teams                   11200 Credits            1600 Credits
  • 16 Teams                   11600 Credits            2000 Credits

E-Sports Gaming Organization – Rocket League 3v3 Rule Book

Scope of Rules:

The below rules apply to all E-Sports Gaming Organization Tournament matches and events.

Table of Contents:

  1. Registration and Membership
    1.1 Registration
    1.2 Membership and Accounts
  2. Initial Player Requirements
    2.1 Profile Information
    2.2 SteamID
    2.3 Team Names
    2.4 Captain/Team Admin
    2.5 Competition Entry
    2.6 Refunds
  3. Initial Team Requirements
    3.1 Dead Teams
    3.2 Team Names
    3.3 Roster
  4. Game Play
    4.1 Game Play Ruleset
    4.2 Match Start Time
    4.3 Smurfing and Illegible Users
    4.4 Player Game Dropouts
    4.5 Player Ping
    4.6 Player Substitutes
    4.7 Match Pausing
    4.8 Chat Rules
    4.9 End Game and Leaving Users
    4.10 Veto Rules
  1. 4.11 Match Side Selections
  2. Server
    5.1 Server Details
    5.2 Server Crashes or Server Related Issues
     
  3. Game Server Mechanics
    6.1 Skins, Sprites and Models
    6.2 Third Party Applications
     
  4. Game Exploits
    7.1 Game Exploits
     
  5. Disputes
    8.1 Dispute Process
     
  6. E-Sports Gaming Organization Admin and Monitoring
    9.1 E-Sports Gaming Organization Admin and Monitoring
     
  7. Disclaimer and Age
    10.1 Disclaimer
    10.2 Age Limit

 

1. Registration and Membership
1.1 Registration
Registering to E-Sports Gaming Organization indicates that you as an E-Sports Gaming Organization user abides by the sites Terms and Conditions found here: www.esgo.online/play/termsandconditions
Information on user’s profiles must be accurate.

By registering to E-Sports Gaming Organization you also agree to abide by the E-Sports Gaming Organizations anticheat policies.

1.2 Membership and Accounts
In order to compete in E-Sports Gaming Organizations competitions you must be a member of play.esgo.online. 
Members usernames must not include any offensive language. This includes but not limited to: offensive words, sexism and racism or any other wording or sentences generally considered to be offensive.
A warning will be issued alongside a mandatory name change. A three (3) month suspension will be issued for repeat offenders.

Users are to only register and use one account which must include their steam account details in their profile if competing in the E-Sports Gaming Organizations competitions. Users can be a part of more than one Rocket League team however can only compete with one team in any given tournament.

Breaching the above rules will result in suspension and potential permanent bans.

2. Initial Player Requirements
2.1 Profile Information
Before starting a competition it is required that all profile information is accurate. Failure to comply may result in disqualification. Profile information must be accurate to confirm the identity of the given users.

2.2 SteamID
It is imperative that a user includes their SteamID within their profile before starting a competition. Failure to do so may result in disqualification. Steam profiles when checked should not have any prior VAC's for the given game being played. There is a zero tolerance for cheating.

2.3 Team Names
Team Names must not offensive words, sexism and racism or any other wording or sentences generally considered to be offensive.
A warning will be issued alongside a mandatory name change. The team will be disbanded for repeat offenders. If this is an ongoing issue all users involved in the team creation will incur a one month ban. A team of at least 3 players must be achieved in order to compete in a E-Sports Gaming Organization Rocket League competition.

2.4 Captain/Team Admin
The team captain/team admin has complete control and rights to add/remove players from their team (unless conflicting with roster changing rules of a specific competition). However, it is the responsibility of the captain to ensure he or she represents their team in a sportsmanlike manner. It is also his or her responsibility to ensure the behaviour of his or her team members. The team captain is the person capable of entering the team and paying for the team entry. It is also their role to correctly enter match scores and raise any disputes if necessary.

If the captain is absent the designated co-captain will temporarily fulfil the roles of the captain.

If in the case the captain is not fulfilling their role and responsibilities a dispute can be lodged demonstrating that more than 75% of the team agrees that the captain must be removed. There must be formal evidence demonstrating the captain is unfit to run the team.

2.5 Competition Entry
For specific competitions, payment is required to register for the event. This payment must be during the open registration process of the competition and in full.

2.6 Refunds
Refunds are only available up to seven (7) days before the start of the competition. Once the competition has started no refunds will be given as it would have already been added to the prize pool.

 

3. Initial Team Requirements
3.1 Dead Teams
If in the instance a team drops from the competition due to lack of player numbers or any other reason no refund will be provided as it is up to the team to ensure its members are consistent and available. Skipping the match will be considered a forfeit allowing the challenging team to win and proceed to the next round. If players are known to repeatedly drop from a team and a dispute has been filed that player may receive a form of punishment through suspension.

3.2 Team Names
Users may not use the name of a team which is not originally theirs. They may not use a manipulated version of the team name to attempt to make it an extension or like that of an original team name (example: Naming your team Navi) Users must also take precaution not to take the name of a team even if from another league or tournament site. If you wish to reserve your team name you may do so by going to teams.esgo.online.
You must change your team name in the event your name has been deemed as taken. Failure to do so may result in the forceful disbanding of your team.

3.3 Roster Locks
Once the competition has started roster locks will be enforced. Typically, you can find the roster lock details in the specific competition rules at the top of the rules tab. 
The breaking of this rule will result in the team being removed from the competition. No refund will be provided.

 4. Game Play
4.1 Game Play Ruleset

Unfortunately, there are no dedicated Rocket League servers that ESGO can leverage off and therefore E-Sports Gaming Organization will make best effort to ensure that a lobby is created for teams 15 minutes prior to a match being available and communicate lobby access details via ESGO messaging system. However, if no lobby has been prepared by ESGO it is up to the top seeded team captain to communicate with both teams and organise a lobby for each match. Should the second seeded team not communicate after all practical attempts by the top seeded captain, the second team would be disqualified. Evidence of attempted communication will be required should a dispute arise.

To create a lobby in Rocket League, follow these steps.

Select 'Play Online'
Select 'Create Private Match'

Match Settings:

Arena: DFH STADIUM
Team Size: 3v3
Bot Difficulty: No Bots
Region: (Region as per tournament)
Joinable By: Name/Password
Cross play: Enabled
Team Settings: Default

4.2 Match Start Time
At match start time a team a team has ten (10) additional minutes to obtain all users in their team into the match server. Additional time thereafter is granted only by the opposing readied team and a E-Sports Gaming Organization admin user in the event of limited technical issues. It is imperative to enter match at least fifteen (15) minutes before the match start time and be ready for the match. If the Rocket League server is not up five (five) minutes before the designated match after team captains attempt to create a lobby it is required for members to contact an E-Sports Gaming Organization admin as soon as possible to fix or reschedule.

If the opposing team does not have all 3 users ready in the match after the additional (10) minutes a screenshot from the game server is required to prove a disqualification. This can be done through the following method:

Reschedules are not permitted unless for a fault with the E-Sports Gaming Organization match system.

4.3 Smurfing and Illegible Users
Smurfing in Rocket League is the process of either using a secondary account or playing on someone else’s account. Smurfing is strictly prohibited in E-Sports Gaming Organization. Users caught either using a second account or using another users account will result in an automatic disqualification from the competition as well as a suspension of two (2) months. If the user has a primary account that is already suspended and is caught using a secondary account that users secondary account will be banned and a further two (2) months will be added onto their suspension. 

4.4 Player Game Dropouts
It is the responsibility of the player/user to ensure he or she has an appropriate connection. If a player is dropped the team with the dropped player can still play on using the two people. However, if the team drops to one the team has one 1 minute to get to the minimum 2 players before they are disqualified. No match pauses apply to Rocket League.

4.5 Player Ping
A player’s ping cannot reach over 150ms when the match is live. If a player’s ping is over 150ms the opposing team can request a 60 second warning to allow the player to reconnect. If the player reconnects and the ping related issue is not resolved, the opposing team can then request the player drops out from the match. Either the team can play using the two people or bring in a substitute player. If the player refuses to leave the match the team can be disqualified from the match.

If it is deemed to be a server related issue a E-Sports Gaming Organization admin can be called. Either the match will be rescheduled or a new server will be provided. Evidence will need to be provided after the resolution of the match.

4.6 Player Substitutes
Once a game is live, teams cannot substitute players for the full 5 minutes. If a player drops out due to connection issues or other issues on their end, they will have the entirety of the game to re-connect. The team with the dropped-out player will be required to continue playing or can decide to forfeit the match marking a loss to their team.

If there are several games during a tournament, teams can substitute players provided those players were actively selected as part of the roster prior to the commencement of the tournament or league.

Players can add additional players or new subs to the roster if specifically specified such as open player transfer windows for leagues.

There is a maximum of three (3) players allowed on the server for each team at any given time. This rule is exempt for team coaches who may spectate matches if specific approval from E-Sports Gaming Organization is provided.

If a substitution is used to either take advantage of the system or diminish the opposing team in a malicious way, the team can be disqualified.
If there are more than three (3) team players excluding the coach, the team can be disqualified.

4.7 Match Pausing
There is no match pausing in rocket league.

4.8 Chat Rules
The global chat can be used by all players. Sportsmanship behaviour is required when doing so and offensive/vulgar language will not be tolerated. Breaking this rule can lead to the player having a one (1) week suspension.

4.9 End Game and Leaving Users
All users are required to stay in the match server until the game is complete. If an entire team leaves the match at any given stage they will forfeit the match.

If at the end of the match a user wishes to lodge a dispute the user must remain in the match when doing so or take sufficient evidence to be provided to E-Sports Gaming Organization

4.10 Veto Rules
The only arena available is the DFH Stadium

4.11 Team Side Selections
The top seeded team is always the blue team and the bottom seeded team is always the orange team. To clarify, top seeded are the teams above in tournament brackets or the team ranked higher during a league.

5. Server
5.1 Server Details
As previously mentioned, Rocket League does not allow for dedicated servers and therefore all matches are to be held based on the Rocket League application match making system. If the servers for any reason are down either 15 minutes prior to the match or during the match as a result of the game provider, matches will be re-scheduled.

5.2 Server Crashes or Server Related Issues
If the server has crashed or is experiencing performance related issues before the first 15 minutes of the match or during the match and there is evidence to support it affects all players and is not to the advantage of a particular team then the match will be rescheduled from the start. If the event occurs whilst a team has a clear lead, it will be up to the consideration of E-Sports Gaming Organization to make determination of if a re-match will take place or the team that was winning is declared winners of the game.

It is of each teams responsibility to attempt to take evidence to support a clear lead in Rocket League to be provided to E-Sports Gaming Organization.

 

6. Game Server Mechanics
6.1 Skins, Sprites and Models

All users must use the Rocket League crates skins, models and sprites. Any deviation from this will result in a one (1) month ban for the player and match disqualification.

6.2 Third Party Applications
The use of any third-party applications falls under hacking/cheating. If found to be using any such means will result in the automatic disqualification of the match as well as a player account ban and forfeit of any remaining credits in the account. E-Sports Gaming Organization has a ZERO hacking/cheating tolerance.

 

7. Game Exploits
7.1 Game Exploits
Any use of what is generally considered a game exploit is not allowed. Consistently using a game exploit will result in the disqualification of the team. Game Exploits include: Any general knowledge map exploits and any form of hacking or cheating. If you are caught hacking or cheating, you will be banned from E-Sports Gaming Organization with the disqualification of your team and the forfeit of any current credits. If the team is harbouring the alleged person, they too will be investigated with credits possibly being removed from their accounts from previous games.

 

8. Disputes
8.1 Dispute Process
If the team or player believes there has been a wrong doing on behalf of their own team or opposing team they can lodge a dispute post-match. A E-Sports Gaming Organization admin will be called to investigate the proposed dispute. Enough evidence must be provided to that admin member for the dispute to be successful. If the dispute is successful the admin member will propose either suspensions, bans, disqualification or rematches based on the severity of the dispute. Evidence is demonstrated with screenshots and PoV’s. If team members cannot produce enough evidence the dispute will be disregarded and the competition will continue as usual.
All disputes are deemed confidential and are not to be discussed outside of the parties involved. Anyone found to be releasing dispute based information to the public will be reprimanded accordingly through account suspension.

 

9. E-Sports Gaming Organization Admin and Monitoring
9.1 E-Sports Gaming Organization Admin and Monitoring
Admin staff at E-Sports Gaming Organization can monitor all matches in the E-Sports Gaming Organization competitions and neighbouring league owner competitions. Admin staff can then on their discretion with evidence suspend or ban users for any rule breaking in our game site, other game sites and any E-Sports Gaming Organization official site.

10. Disclaimer and Age
10.1 Disclaimer
We have made the rules as strict and as fair as possible to warranty these matches as a Game of Skill. By signing and playing with E-Sports Gaming Organization you agree that you can play Game of Skill based games within your country/jurisdiction. You also agree that this is a Game of Skill.

You also agree that these rules are final and are only overruled by E-Sports Gaming Organization admin members if the dispute in question doesn’t specifically follow any of the rules outlined. By registering and playing you agree that these rules can change at any given time by the E-Sports Gaming Organization and you must ensure you are constantly checking these rules (found in every tournament).

10.2 Age Limit
E-Sports Gaming Organization allow only people that are 15 and up to play and register in their gaming leagues and tournaments. By registering you agree that you are 15 and older. If you are caught to be younger your account will be banned.